Apr 11, 2006, 06:48 PM // 18:48
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#2
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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That's not instantly.
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Apr 11, 2006, 06:51 PM // 18:51
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#3
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Disabling it in pvp eh? Why not just go all the way and disable it everywhere?
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Apr 11, 2006, 06:53 PM // 18:53
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#4
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Maybe exhaustion should regenerate faster when you're not in combat - like how your life begins to regenerate when you're not in a battle. Probably most here will tell you the same thing though: use fewer exhausting spells, or deal with the wait in between battles. lol
-Jessyi
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Apr 11, 2006, 06:58 PM // 18:58
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#5
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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it does already. if you stand still and do NOTHING. it will regen faster. just like health does. I normally do a /AFK and wait it out. only takes a min or two.. sheesh. Its not like you HAVE to take skills that exahust you know. try limiting them to maybe 1 skill that you dont spam constantly, save it for a killing blow... then its never a problem.
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Apr 11, 2006, 07:01 PM // 19:01
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#6
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Frost Gate Guardian
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You shouldn't have to wait though, and your party certainly shouldn't. I have to take spells that cause exhaustion because if you don't, you never have enough damage potential at high level.
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Apr 11, 2006, 07:17 PM // 19:17
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#7
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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what does everything you cast have to do 98 dmg?
heck rangers do pretty darn good with just 30 dmg here or 15 dmg there...
Mesmers do really good with 20 dmg here or there...
Necros have Minions that only do a few dozen dmg here or there, but in large quantities its huge...
This is a Team game. anything you do helps... you don't have to be the uber god of near 100dmg per hit every time to play the game successfully.
If I may make a suggestion... since you are earth. try Wards and Stoning and stone daggers (90+25+25 energy cost 20). save Ob Flame (115dmg) for a killing blow. You will find that as a team you will move faster with this build even though you are doing less dmg personally. Be the support character that you are as a earth ele. when you try to be more then your role, you are going to have some penalty. Exhaustion is it for your class, and its oh so small a price to pay for that emegency surge of killing power in a pinch.
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Apr 11, 2006, 07:32 PM // 19:32
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#8
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Mandy did you even read the entire post and not just the bottom line. He wasn't talking about getting rid of a skill in PvP that already exists but rather add a skill to PvE only.
/signed and I never even use ele's but I understand what you mean. Dying instantly would be a bit extreme rather the spell would be easy to interupt and if interupted you would recieve complete exhaustion. Also while casting you can not block or evade enemy attacks so you couldn't use mist form or any other skill to keep the enemies from hitting you.
I understand putting in the first line also. There are too many on here that lazily flame than actually make a valid counter argument. Me, I just deal it back (I'm a fight fire with fire kind of person).
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Apr 11, 2006, 07:42 PM // 19:42
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#9
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Jungle Guide
Join Date: Apr 2006
Guild: R O M E[Rome]
Profession: W/E
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/not signed
you need to understand not to spam your skills that cause exhaustion, if your doing this it's your own fault there consequences for using certain skills because the certain things these skills give you, there's not justifiable way on how to remove exhaustion but just waiting it out.
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Apr 11, 2006, 08:44 PM // 20:44
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#10
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Aside from already mentioned arguments, I add that it is a pointless skill anyway.
1. 20 second cast? Are you INSANE? You're better off with casting more exhaustion causing spells, reducing your max energy to like 10, than doing nothing for 20s.
2. Dying instantly == pretty much never going to be useful. Maybe if you're doing the book/keg/gear trick.
3. Not being usable in one of the modes is a definite no-no.
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Apr 11, 2006, 09:31 PM // 21:31
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#11
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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I think what the op was saying was for the skill to be extremely difficult to use in the midst of battle so people are still forced to take care of the spells they use and how frequently you use them. It would be a skill you use between battles just to speed things up. As for its usefullness in battles, it would really only be good for missions like dune's and thirsty or quests like oro's. Areas where you are fighting waves of enemies as they come (or go to in the case of thirsty) with just a little rest in between. THK would be another.
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Apr 11, 2006, 09:49 PM // 21:49
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#12
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Hunter Sharparrow
Mandy did you even read the entire post and not just the bottom line. He wasn't talking about getting rid of a skill in PvP that already exists but rather add a skill to PvE only.
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Yes I did...and whats the point of adding a skill to PvE only unless it just makes you invincible while you hold a book? (might as well...pve is quite a joke)
Its not a good idea. If you are worried about it...then bring other skills.
Its not like I made a stupid reply to a good idea....
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Apr 11, 2006, 10:12 PM // 22:12
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#13
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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"PvE is quite a joke". That would make an interesting post in general chat. Curious of the out come.
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Apr 11, 2006, 10:18 PM // 22:18
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#14
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Ascalonian Squire
Join Date: Dec 2005
Profession: R/E
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Quote:
Originally Posted by Mandy Memory
Yes I did...and whats the point of adding a skill to PvE only unless it just makes you invincible while you hold a book? (might as well...pve is quite a joke)
Its not a good idea. If you are worried about it...then bring other skills.
Its not like I made a stupid reply to a good idea....
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You should have considered how pve people feel about that comment.how would people react if i said well"pvp is quite a joke"
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Apr 11, 2006, 10:20 PM // 22:20
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#15
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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not worth it .. opinion removed
Last edited by floplag; Apr 11, 2006 at 11:00 PM // 23:00..
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Apr 11, 2006, 10:21 PM // 22:21
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#16
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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umm... BTW there are some ele skills that get rid of exhaustion, do your homework on faction skills. sheesh.
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Apr 11, 2006, 11:23 PM // 23:23
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#17
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Ah so they already made the fix. Good stuff.
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Apr 12, 2006, 12:17 AM // 00:17
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#18
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Trylo
umm... BTW there are some ele skills that get rid of exhaustion, do your homework on faction skills. sheesh.
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Uh, I must admit I don't have an *exhausting* knowledge of Factions skills, but I would guess that they would be in either no attribute or energy storage. Factions adds one Glyph that nukes your energy, and two energy management elites that cause exhaustion. So where are these skills that get rid of exhaustion.
Anyway, this idea is ridiculous - it just encourages garbage like triple meteor showers without a care to actually managing energy - if you want to make PvE a soft easy world where you don't actually have to think about what you are doing and can randomly mash your exhaustion skills then yeah, it's a great idea, however if you want PvE to require at least a little thought (not that it's all that challenging anyway) then it's awful.
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Apr 12, 2006, 01:56 AM // 01:56
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#19
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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i swear i saw some skill that was like lose all exhaustion. this skill causes exhaustion but i cant find it sorry.
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Apr 12, 2006, 02:08 AM // 02:08
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#20
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Frost Gate Guardian
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Wow, I'm really surprised; I honestly didn't expect this much criticism of the idea.
Case in point - X-Men, Wolverine's Revenge for Xbox and PS2. Your health gradually recharges over time. This means that when you've killed everyone in an area, what do you do? Naturally you wait for your health to charge. It takes 3 minutes or so (I seem to recall). This is a flaw in the design - people ARE GOING TO WAIT. They're not going to think "oh sod it just go", because then you'll probably just die and take even longer. If the gamer is going to wait, surely you (as a games dev) want the player to wait around as little as possible.
The skill/ability I suggested is designed to let a player recharge their exhaustion quicker when there's NO ENEMIES IN THE VICINITY, and NOT in PvP. The idea is that you don't have to wait. As an ele, you often need to use those powerful skills to put out damage to overcome healing. In a game where the warrior class has one of the best self-heals in the game, I would have thought that was obvious.
I'm also certain this would be a different debate altogether if the use of "healing signet" made a warrior attack slower every time it was used.
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